Be sure to enter Genius Effect code, “GEM” for discount!
http://gamenext.eventbrite.com/
GameNext: Top Trends for Game Industry: Mobile, Online, and New Products
New Speaker Just Added: Dan Morris, Electronic Arts, Director of Strategy and Development
In just the last year, new markets are opening for social media and mobile applications for games. Understand how to build for new platforms, business strategies to become successful, and how you can tap into these new networks. If you are attending the E3 Expo, then join us for GameNext, a jam packed networking mixer for anyone from the Game industry who wants to succeed in new markets, delicious 8 course Chinese Banquet and program.
If you have a cool product, service or application you want to show to publishers, investors, partners, or prospective clients, then take advantane of our low cost Demo Showcase tables. For only $95, you will receive a 4×4 table where you can give a demo during networking and dinner.
We discuss these hot new areas and how you can take advantage of new business opportunities:
* Social Games and Social Media like FarmVille
* Mobile, iPhone, Android Apps
* Augmented Reality and Virtual Worlds
* Advertising and Branded Entertainment
* Natural Movement based games
This will take place the day after our conference 3D Next on June 14 addressing the future of 3D for film, TV, production, games and Internet. View more about 3D NEXT here.
Attendees can choose to attend the program only; or also enjoy a gourmet eight course Chinese banquet. Last week over 280 attended a similar program and dinner during the Cable Show. This event is independently produced and not affiliated with E3 Expo.
* Network strategically with top talent and executives so you can take advantage of new business opportunities
* Gain insights on how to navigate these new markets and create lasting business models for mutual benefit
* Learn where the industry is going from top executives in games, entertainment and web services
* Discover the trends shaping the business of game design in online, mobile, console and PC games
Schedule:
5:00-5:00 Networking with Investors and Demo Showcase
5:30-6:30 Attracting Funding and Strategic Investors for Digital Media, Mobile or Game Startups
Hear from venture capitalists, angel investors and strategic investors on how to obtain funding, hot areas of investing, relationships with investors, and attracting capital. Three startups will be selected in advance to give a 2 minute pitch to the panel of investors and hear their feedback.
Want to pitch investors:
In order to apply, send an email with a description of your company including funding status, partners, technologies, founders and management team with “pitch”in subject line to info@techsupperclub.com.
Confirmed Investors on Panel:
* Bipul Sinha, Principal, Blumberg Capital
* William Quigley, Managing Director, Clearstone Ventures
* Tim Chang, Principal, Norwest Venture Partners
* Robert Pace, Principal, GameStop Digital Ventures
* Samir Gupte, Associate, Comcast Interactive Capital
* Alan Resnikoff, Senior Associate, Shamrock Capital Advisors
* Moderator: Michael Stroud, CEO, iHollywood Forum
6:30-7:30 Dinner, Demo Showcase and Networking
7:30-8:00 European Gaming Market Update and Trends
Hosted by the European American Enterprise Council
and the SoCal French American Chamber of Commerce
8:00-9:00 Panel Discussion followed by networking at 9pm
Confirmed Speakers for Panel :
* Ross Cox, Senior Director, Advanced Platforms, Cartoon Network/ Adult Swim
* Jay Wright, Director Business Development, QUALCOMM
* Dan Morris, Director Strategy and Development, Electronic Arts
* Brian Selzer, President / Co-Founder, Ogmento
* Ginny Musante, Trade Marketing Group Manager, Microsoft Entertainment & Devices Advertising
* Moderator: Lewis Ward, Research Manager Consumer Markets: Gaming, IDC
Here are issues we will address:
* Market Outlook: What are market trends, where is the industry headed and what does it take to build a successful game in these new markets?
* Hollywood and Licensing: What are current trends in licensing deals for games and film franchise properties?
* Natural User Interface: What is in store for movement based and controller free games?
* Distribution: What are strategies for creating strong distribution and originality?
* Social Games and Facebook: What is the best practice to build a game on top of Facebook? How should users connect to their Facebook friends when playing the game?
* Opportunity for Startups: What does it take to attract funding and compete with well funded, high profile companies that already dominate this market?
* Audience Development: How do game developers drive user engagement and develop a loyal audience?
* Concepts: What are the key concepts to understanding how to develop online and mobile games and why they work?
* Cost and Budget: What is the cost structure and time frame for building new games? Should you outsource development or use in house developers? What types of features makes games more engaging?
* Publishers: What is the role of the publishers and console makers to develop distribution and infrastructure?